With The Deck Of Casino Cards To The School Chalkboard. Part Three.
Together with this rich heritage these decks of cards developed for education functions. In 1662 the German publisher Johann Hoffmann published a book “Reproduced antique art cards with 36 figures created by Johann Pretorio”. The Bavarian National Museum in Munich stores the cards provided by Johann Schtridbeck in 1685 and they can be related to the series “Deserving Guy”. These cards present exceptional males of the Ancient Rome and Greece. Other cards have pictures of the Roman emperors beginning with Caesar. In 1936 issued a pack of cards called “History” in honor of crowning of the English King Edward VIII. The cards were hand-painted and with English text on them. The cards depict 53 rulers of England. A really stunning pack is kept in Victoria and Albert Museum: the picture on the sleeve is a scene in front of the Coliseum with the Latin engraving – “Testis Temporum”. Each of the 4 matches is devoted to one of the monarchies: coins refer to Assyrians, cups represent Persians, swords to Greeks, warders to Romans.
Occasions of the Bible history were also reflected in decks of the playing cards. The Church did not approve cards and the artists who picked Bible scene as topics of their works, discovered an interesting analysis of signs of card fits. For instance, on German cards called “spiritual deck”, the jack of leaves (many eastern and southern Germans prefer decks with hearts, bells, leaves, and acorns (for hearts, diamonds, spades, and clubs) is presented as Jonah under a green tree and the ace of acorns symbolizes the prodigal son who fell as low as that he had to eat acorns together with pigs.
Cards with religious pictures were most likely intended to entertain the clergy who as a guideline were prohibited to play cards. One pack of this type is known and it was produced in Germany in XVI century. It depicts monks and nuns, cardinals and lower clergy. The queen in these cards is presented as abbess. (probably the impact of Tarot).
The Geographical decks of cards.
The British museum has a pack of cards with counties gone back to 1590. We have actually currently pointed out the pack “Location” used for teaching Louis XIV. Most likely the childhood impressions of Louis XIV were so strong that in 1701 he issued a law on consistent canon of video gaming cards for each of nine provinces of France (by doing this making all the French cards somewhat geographical). In 1678 Nurnberg publishing house released a book called “European geographical card video game”. Fifty-two pages of the book show all exiting kingdoms and nations with the primary cities in Europe. Besides the description of the countries, cities and the most intriguing websites, it likewise tells about the most considerable events in these locations. The Frankfurt Museum of the Applied Art has a deck of another kind of cards: each card has an image of a representative of a specific population group.
In basic context any video game is instructional as in the course of the game the individual performs cognitive activity. Practically every game either commercial or betting incarnates the basis of lots of sciences: the theory of possibility, mathematical logic, and obviously, arithmetic and elementary reasoning. You can not play the bridge, poker or chuck-farthing without the latter. Besides the video game indirectly teaches you the essentials of law and principles and helps to develop your memory, attention and intelligence.